One clip is enough — a phone on a tripod, a fixed camera in a treatment room, a handheld follow shot. It comes back as joint angles, reps with pass or fail, stride mechanics, left-right symmetry, range of motion over time, and model-estimated force and stiffness. About five minutes, fully automated. A coach, clinician or teacher sees more of what they were already looking for. Training alone, you see the same reading.
The engine is six capabilities, each useful on its own. They compose. A sprint, a pull-up, a knee eight weeks after surgery — the same six carry them all. A new movement is a new configuration. The instrument stays the same.
Seventeen body keypoints per frame from one ordinary camera. No markers, no suit, no depth sensor. Body level: shoulders to ankles, hips to wrists.
When the camera pans, pixel displacement is not ground displacement. The engine estimates its own motion between frames and subtracts it, so a handheld follow shot still measures.
A hysteresis state machine marks where each repetition begins and ends. Jitter near the threshold does not double-count. Pass and fail rules stack on top, as many as needed.
Geometry already in the frame carries scale. Track lane lines, court markings, floor tiles. The engine solves for real-world distance from what the scene provides, without tape measures or calibration markers.
Angles, range of motion, left-right symmetry, leg and vertical stiffness, estimated ground reaction force. Validated biomechanical models turn keypoint trajectories into quantities a coach or clinician already reads.
Measurement is stored in full. The scoring rubric is a configuration file. A federation and a school can read the same clip against different standards, and changing a standard costs no reprocessing.
Four movements, every one measured on footage shot in the field — a provincial sports association, a leading national university, a partner testing session, and an evening training run filmed by a running-club captain. Sprint: seventeen athletes, 9.45 m/s peak, ±3% on speed after a single calibration. Pull-ups: 55 repetitions counted, 36 passing strict judgement. Standing long jump: 2.30 to 3.11 m, no floor markers. Distance running: 24 landings measured one by one.
The camera follows the runner, so pixel motion contains both the athlete and the operator. The engine separates them, then calibrates against one known result and derives instantaneous speed, stride and contact time.
Components used: Monocular pose reconstruction · Camera-motion compensation · Joint angle and mechanics
Chin-over-bar is easy to see and easy to fake. Kipping and partial range both inflate a count. The state machine segments each repetition, then independent checks decide whether it holds.
Components used: Event detection and counting · Monocular pose reconstruction · Judgement as configuration
Take-off and landing happen in a short stretch of ground with nothing to measure against. Known spacing in the floor markings supplies the scale, and flight time comes from the same keypoint track.
Components used: Scene-geometry self-calibration · Monocular pose reconstruction · Joint angle and mechanics
Unlike the timed events, running form has no national standard to score against, so the report gives a portrait rather than a mark: where each foot lands relative to the hip, how much the body rises, trunk and shank angles, and where those values sit among runners. Two-dimensional video repeats well, which makes the same runner's own trend the most reliable comparison.
Components used: monocular pose reconstruction · camera-motion compensation · cross-model validation · foot keypoints
Video in, structured measurement out. A per-athlete report, a scored result against the configured rubric, and the full metric table underneath. We run the engine and hand back the report, the annotated video, and a hosted results page. (shown below with the 50 m sprint.)
Every joint tracked across the full run, with speed and distance rendered on top frame by frame — the technical detail the eye can't catch, made visible.
Open this athlete's report →A true velocity curve over the whole effort — acceleration, top speed and the point where an athlete starts to fade.
See it in a full report →Top speed, speed maintenance, gait symmetry, technique and lower-limb stiffness — scored against biomechanical norms, not opinion.
See it in a full report →Your team does a single thing — record and upload a clip. ARC Motion AI runs the entire pipeline and returns a coach-grade report in minutes. No specialists, no manual analysis.
Film an athlete with a phone — even a handheld follow-along shot — and upload the clip. That's the whole ask on your side.
Full-body pose reconstructed frame by frame, stabilized against camera motion.
Speed, cadence, joint angles, symmetry and stiffness — measured and modeled.
An individualized, plain-language report with a five-dimension score and training advice.
Three problems decide whether single-camera measurement can be trusted: a moving camera, a repetition that only looks complete, and distance without a tape measure. Each was solved for the pilots and each generalises.
Even when the camera pans to follow the athlete and the background scrolls, we recover real ground speed and distance — where ordinary methods read close to zero.
Cadence, contact/flight time, joint angles and symmetry are directly measured. Speed and distance are estimated and clearly labeled — and can be calibrated to ±3% with one known result.
Raw video to a full individualized report, fully automated — so an assessment that took a specialist an afternoon now scales to an entire cohort.
A handheld clip already reveals technique, cadence and symmetry — a full report in minutes.
Fix the camera and give it a real reference — speed and distance calibrate to ±3%.
A dedicated setup gives the full competition-grade biomechanics stack.
Not a black box. Every number is physics — traceable to 100+ peer-reviewed studies, and sharpened by algorithms we engineered ourselves.
Every joint, every frame — 17 body points tracked and stabilized against camera motion, so nothing drifts.
Ground force, leg stiffness and stride mechanics from validated running models — physics, not heuristics.
Benchmarked against biomechanical norms — with measured and estimated values always kept distinct.
A handheld follow shot moves with the athlete. Raw pixel displacement mixes the two. The engine estimates frame-to-frame camera motion from the static background, subtracts it, and leaves the athlete's ground-frame trajectory. Speed then follows from that trajectory scaled by one known result, rather than from raw pixels.
Hysteresis thresholds separate a real repetition from jitter at the turnaround. Three independent checks then run on each one: the chin clears the bar, the arms straighten fully at the bottom, and there is no kipping. A repetition passes when all three agree.
Lane lines sit at known spacing. Their projection into the image gives a cross-ratio, which is invariant under perspective. From that invariant the engine recovers metric distance along the ground, so a jump can be measured from a frame with no markers placed.
Like a mixture of experts, ARC Motion AI combines dozens of specialized, peer-validated methods — each strongest at one thing — and layers algorithms of our own on top.
The six components do not know which sport they are looking at. A repetition is a repetition, whether it happens at a pull-up bar, on a rehabilitation mat, or in a warehouse aisle. An angle is an angle at the knee, the shoulder, the wrist. The domains below are where those components apply.
Repetition counts judged against a rubric
Cadence, stride length, contact and flight
Range achieved, tempo, compensation
One rubric applied across every entrant
Range of motion tracked week over week
Adherence and volume from a phone video
Running and jump load across a session
Repetition count, rhythm, posture exposure
Each domain uses the same six components in a different configuration. Scope stays at body level — trunk, hips, shoulders, knees, ankles, wrists — so what is reported is posture, range, timing and rhythm at joint level.
Movement testing is mostly still done by hand. A coach with a stopwatch, a teacher counting a line of students, a physiotherapist with a goniometer and a note. The measurement depends on who is watching, the record is a single number, and the process behind it is discarded. Reading movement from video changes what is kept: the measurement, the frames it came from, and the standard applied to it.
Market figures: Grand View Research, Fortune Business Insights, Allied Market Research (2024–2025).
At-home training is where the growth is. Virtual and connected fitness is racing from $34B in 2025 toward $312B by 2034 — and every at-home training or rehab device needs a movement-analysis engine behind the camera. That is exactly the layer ARC Motion AI provides.
There is third-party signal for the category. At-home movement rehabilitation companies are publicly listed, private valuations in the sector run into the billions, and a camera-based movement analysis business changed hands for about $285M in 2026. ARC Motion AI sits one level below a finished product: the measurement layer — pose, camera motion, scale, mechanics, rubric — that any movement application needs before it can score anything.
Run ARC Motion AI as a branded assessment product for your school system, federation, club network or gym chain — web-based, mobile-ready, and priced to scale to entire cohorts.
License the biomechanics engine behind a tablet, kiosk or app — the analytics layer for at-home training and rehab hardware, without building a computer-vision team.
Numbers from the two field pilots, covering all three movements. Twenty athletes by code, thirty-one clips, one automated pass per clip from raw video to scored report. Direct measurements and model estimates are reported in separate columns. Open a full sample report →
ARC Motion AI is built by the core team at Arc Collective — based across Silicon Valley and Greater China, with backgrounds spanning AI infrastructure, imaging science, rehabilitation medicine, product and commercialisation.
Team backgrounds: Duke, Stanford, Communication University of China.
The ARC Motion AI vision: a lifelong, continuous record of movement capability for everyone who trains.
Send a short clip of the movement you care about, with the geometry that is already in the frame. We return the metric table, the segmentation, and a scored result against a rubric you define. Device makers and application makers who want the engine underneath their own product can license this layer, and the integration is done with us.
Book a demo →